Gamification as transformative assessment in higher education

被引:3
|
作者
Oliver, Erna [1 ]
机构
[1] Univ South Africa, Dept Christian Spiritual Church Hist & Missiol, Pretoria, South Africa
来源
关键词
FEEDBACK; METAANALYSIS; GAMES;
D O I
10.4102/hts.v73i3.4527
中图分类号
B9 [宗教];
学科分类号
010107 ;
摘要
Gamification in education is still a very new concept in South Africa. Being a 21st-century invention, it has already established itself in the world within the environs of the corporate market, marketing, training and the social world. This article will first discuss gamification (and all its other designations) and its applications in general; thereafter, the focus will be on the application of gamification within the environment of education, and more specifically with an emphasis on assessment. The burning question for South Africa is whether gamification can enhance a module or course on the level of higher education so much that an educational institution cannot do without it anymore, knowing that we are working with students belonging to the 'Digital Wisdom generation'. This article would like to open the way for the implementation of gamification as a transformative online assessment tool in higher education.
引用
收藏
页数:15
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