Adding Cartoon-like Motion to Realistic Animations

被引:1
|
作者
Ansara, Rufino R. [1 ]
Joslin, Chris [1 ]
机构
[1] Carleton Univ, Sch Informat Technol, 1125 Colonel By, Ottawa, ON, Canada
来源
PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 1 | 2017年
关键词
Computer Graphics; Cartoon; Motion Capture; Three-dimensional Graphics and Realism; Animation; STYLE;
D O I
10.5220/0006174001370147
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In comparison to traditional animation techniques, motion capture allows animators to obtain a large amount of realistic data in little time. In contrast, classical animation requires a significant amount of manual labour. The motivation behind our research is to look at methods that can fill the gap that separates realistic motion from cartoon animation. With this knowledge, classical animators could produce animated movies and non-realistic video games in a shorter amount of time. To add cartoon-like qualities to realistic animations, we suggest an algorithm that changes the animation curves of motion capture data by modifying their local minima and maxima. We also propose a curve-based interface that allows users to quickly edit and visualize the changes applied to the animation. Through our user studies, we determine that the proposed curve interface is a good method of interaction. However, we find that in certain cases (both user-related and algorithmic), our animation results exhibit unwanted artefacts. Thus, we present various ways to reduce, avoid or eliminate these issues.
引用
收藏
页码:137 / 147
页数:11
相关论文
共 50 条
  • [31] A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations
    Rekik, Rim
    Wuhrer, Stefanie
    Hoyet, Ludovic
    Zibrek, Katja
    Olivier, Anne-Helene
    COMPUTER GRAPHICS FORUM, 2024, 43 (02)
  • [32] Sounds like a Dilbert cartoon?
    Friedman, YZ
    HYDROCARBON PROCESSING, 1999, 78 (01): : 47 - 47
  • [33] Evolutionary Non Photo-Realistic Animations with Triangular Brushstrokes
    Izadi, Ashkan
    Ciesielski, Vic
    Berry, Marsha
    AI 2010: ADVANCES IN ARTIFICIAL INTELLIGENCE, 2010, 6464 : 283 - +
  • [34] Cartoon motion capture by shape matching
    Wang, HB
    Li, H
    10TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS, 2002, : 454 - 456
  • [35] Enhancing Spatial Keyframe Animations with Motion Capture
    Costa, Bernardo F.
    Esperanca, Claudio
    PROCEEDINGS OF THE 14TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (GRAPP), VOL 1, 2019, : 31 - 40
  • [36] Perception of personality through eye gaze of realistic and cartoon models
    Ruhland, Kerstin
    Zibrek, Katja
    McDonnell, Rachel
    SAP 2015: ACM SIGGRAPH SYMPOSIUM ON APPLIED PERCEPTION, 2016, : 19 - 23
  • [37] Aardman Animations: Beyond Stop-Motion
    Carter, Chris
    ANIMATION-AN INTERDISCIPLINARY JOURNAL, 2022, 17 (01): : 144 - 146
  • [38] Micro and macro facial expressions by driven animations in realistic Virtual Humans
    Montanha, Rubens Halbig
    Raupp, Giovana Nascimento
    Schmitt, Ana Carolina Policarpo
    Araujo, Victor Flavio de Andrade
    Musse, Soraia Raupp
    ENTERTAINMENT COMPUTING, 2025, 52
  • [39] Realistic 3D facial animations with subtle texture changes
    Jiang, DL
    Gao, W
    Wang, ZQ
    Chen, YQ
    ICICS-PCM 2003, VOLS 1-3, PROCEEDINGS, 2003, : 1762 - 1766
  • [40] Modeling the Speed and Timing of American Sign Language to Generate Realistic Animations
    Al-khazraji, Sedeeq
    Berke, Larwan
    Kafle, Sushant
    Yeung, Peter
    Huenerfauth, Matt
    ASSETS'18: PROCEEDINGS OF THE 20TH INTERNATIONAL ACM SIGACCESS CONFERENCE ON COMPUTERS AND ACCESSIBILITY, 2018, : 259 - 270