Adding Cartoon-like Motion to Realistic Animations

被引:1
|
作者
Ansara, Rufino R. [1 ]
Joslin, Chris [1 ]
机构
[1] Carleton Univ, Sch Informat Technol, 1125 Colonel By, Ottawa, ON, Canada
来源
PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 1 | 2017年
关键词
Computer Graphics; Cartoon; Motion Capture; Three-dimensional Graphics and Realism; Animation; STYLE;
D O I
10.5220/0006174001370147
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In comparison to traditional animation techniques, motion capture allows animators to obtain a large amount of realistic data in little time. In contrast, classical animation requires a significant amount of manual labour. The motivation behind our research is to look at methods that can fill the gap that separates realistic motion from cartoon animation. With this knowledge, classical animators could produce animated movies and non-realistic video games in a shorter amount of time. To add cartoon-like qualities to realistic animations, we suggest an algorithm that changes the animation curves of motion capture data by modifying their local minima and maxima. We also propose a curve-based interface that allows users to quickly edit and visualize the changes applied to the animation. Through our user studies, we determine that the proposed curve interface is a good method of interaction. However, we find that in certain cases (both user-related and algorithmic), our animation results exhibit unwanted artefacts. Thus, we present various ways to reduce, avoid or eliminate these issues.
引用
收藏
页码:137 / 147
页数:11
相关论文
共 50 条
  • [21] Towards Realistic Sign Language Animations
    Lacerda, Ines
    Nicolau, Hugo
    Coheur, Luisa
    PROCEEDINGS OF THE 23RD ACM INTERNATIONAL CONFERENCE ON INTELLIGENT VIRTUAL AGENTS, IVA 2023, 2023,
  • [22] Realistic Modeling of bird flight animations
    Wu, JC
    Popovic, Z
    ACM TRANSACTIONS ON GRAPHICS, 2003, 22 (03): : 888 - 895
  • [23] Video codec for classical cartoon animations with hardware accelerated playback
    Sykora, D
    Buriánek, J
    Zára, J
    ADVANCES IN VISUAL COMPUTING, PROCEEDINGS, 2005, 3804 : 43 - 50
  • [24] OFFICE POLITICS + SCENIC-DESIGNER THOMSON,BRIAN GAVE A CARTOON-LIKE LOOK TO 'HOW TO SUCCEED IN BUSINESS WITHOUT REALLY TRYING'
    LITSON, J
    TCI, 1993, 27 (05): : 11 - 11
  • [25] Face tracking and realistic animations for telecommunicant clones
    Valente, S
    Dugelay, JL
    IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA COMPUTING AND SYSTEMS, PROCEEDINGS VOL 2, 1999, : 678 - 683
  • [26] Face tracking and realistic animations for telecommunicant clones
    Valente, S
    Dugelay, JL
    IEEE MULTIMEDIA, 2000, 7 (01) : 34 - 43
  • [27] REVEALING SYNTHETIC FACIAL ANIMATIONS OF REALISTIC CHARACTERS
    Duc-Tien Dang-Nguyen
    Boato, Giulia
    De Natale, Francesco G. B.
    2014 IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP), 2014, : 5327 - 5331
  • [28] Combining motion capture data with PD controllers for human-like animations
    Kim, Soohwan
    Kim, Minkyoung
    Park, Minje
    2006 SICE-ICASE INTERNATIONAL JOINT CONFERENCE, VOLS 1-13, 2006, : 4618 - +
  • [29] ToonSynth: Example-Based Synthesis of Hand-Colored Cartoon Animations
    Dvoroznak, Marek
    Li, Wilmot
    Kim, Vladimir C.
    Sykora, Daniel
    ACM TRANSACTIONS ON GRAPHICS, 2018, 37 (04):
  • [30] Adding user-editing to a catalogue of cartoon drawings
    Bovey, John
    RESEARCH AND ADVANCED TECHNOLOGY FOR DIGITAL LIBRARIES, 2006, 4172 : 457 - 460