Adding Cartoon-like Motion to Realistic Animations

被引:1
|
作者
Ansara, Rufino R. [1 ]
Joslin, Chris [1 ]
机构
[1] Carleton Univ, Sch Informat Technol, 1125 Colonel By, Ottawa, ON, Canada
来源
PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 1 | 2017年
关键词
Computer Graphics; Cartoon; Motion Capture; Three-dimensional Graphics and Realism; Animation; STYLE;
D O I
10.5220/0006174001370147
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In comparison to traditional animation techniques, motion capture allows animators to obtain a large amount of realistic data in little time. In contrast, classical animation requires a significant amount of manual labour. The motivation behind our research is to look at methods that can fill the gap that separates realistic motion from cartoon animation. With this knowledge, classical animators could produce animated movies and non-realistic video games in a shorter amount of time. To add cartoon-like qualities to realistic animations, we suggest an algorithm that changes the animation curves of motion capture data by modifying their local minima and maxima. We also propose a curve-based interface that allows users to quickly edit and visualize the changes applied to the animation. Through our user studies, we determine that the proposed curve interface is a good method of interaction. However, we find that in certain cases (both user-related and algorithmic), our animation results exhibit unwanted artefacts. Thus, we present various ways to reduce, avoid or eliminate these issues.
引用
收藏
页码:137 / 147
页数:11
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