Prediction of Graphic Interaction Time of Virtual Reality System Based on Improved Fitts' Law

被引:2
|
作者
Liu, Zhenghong [1 ]
Lyu, Jian [2 ]
Zhao, Huiliang [3 ]
Liu, Jie [1 ]
机构
[1] Guiyang Univ, Sch Mech Engn, Guiyang 550005, Peoples R China
[2] Guizhou Univ, Minist Educ, Key Lab Adv Mfg Technol, Guiyang 550025, Peoples R China
[3] Guizhou Minzu Univ, Guiyang 550025, Peoples R China
基金
中国国家自然科学基金;
关键词
virtual reality (VR); human computer interaction (HCI); Fitts' law; arbitrary shape;
D O I
10.18280/ts.370208
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper attempts to evaluate the click efficiency of different graphic designs of the virtual reality (VR) system for shipbuilding in a shipyard. For this purpose, a prediction method for the completion time of pointing tasks in a VR was proposed based on the probabilistic Fitts' law, and a selection model was constructed for targets in arbitrary shape in VR. According to the design requirements of VR interfaces, the authors considered the influence of target shape on task completion time, constructed the relationship between hit probability and the index of difficulty (ID) of the task, and took the target center as the center point of the function to be integrated, thus defining the probabilistic Fitts' model in VR scenes. Next, Experiment 1 was designed to compute the constant terms of probability function P(HIT) in the improved probabilistic Fitts' model; Experiment 2 was designed to calculate the constant terms of prediction function in the improved model. Int his way, the improved probabilistic Fitts' model was completed. Finally, our model was validated and evaluated by the actual pointing task of the shipbuilding VR system of a shipyard. The results show that our model can predict the task completion time well under VR scenes. The research provides effective guidance for designers to optimize the interface layout in a VR environment, and optimize the user experience of interface interaction.
引用
收藏
页码:227 / 234
页数:8
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