Discover DaVinci - A Gamified Blockchain Learning App

被引:0
|
作者
Suvajdzic, Marko [1 ]
Oliverio, James [1 ]
Barmpoutis, Angelos [1 ]
Wood, Liam [1 ]
Burgermeister, Paul [1 ]
机构
[1] Univ Florida, Digital Worlds Inst, Gainesville, FL 32601 USA
关键词
AR; blockchain; gamification; education; experiential learning; DaVinci;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Discover DaVinci is a novel augmented reality system that incorporates blockchain technology with experiential learning to engage participants in an interactive discovery of Leonardo da Vinci's ouvre. In the true spirit of this "Renaissance man", Discover DaVinci explores new ideas and technologies "ahead of their time".
引用
收藏
页数:2
相关论文
共 50 条
  • [41] A Social Networking and Gamified App to Increase Physical Activity: Cluster RCT
    Edney, Sarah M.
    Olds, Tim S.
    Ryan, Jillian C.
    Vandelanotte, Corneel
    Plotnikoff, Ronald C.
    Curtis, Rachel G.
    Maher, Carol A.
    AMERICAN JOURNAL OF PREVENTIVE MEDICINE, 2020, 58 (02) : E51 - E62
  • [42] Research on the Design of Gamified Cervical Spine Exercise APP Based on Octalysis
    Yang, Qin
    Chen, Hong
    Zhao, Xiaoran
    HCI IN GAMES, PT I, HCI-GAMES 2023, 2023, 14046 : 397 - 411
  • [43] An Augmented Reality Framework for Gamified Learning
    Hensen, Benedikt
    Koren, Istvan
    Klamma, Ralf
    Herrler, Andreas
    ADVANCES IN WEB-BASED LEARNING - ICWL 2018, 2018, 11007 : 67 - 76
  • [44] Adaptive and Gamified Learning Environment(AGLE)
    Naik, Vandana
    Kamat, Venkatesh
    2015 IEEE SEVENTH INTERNATIONAL CONFERENCE ON TECHNOLOGY FOR EDUCATION (T4E), 2015, : 7 - 14
  • [45] An Architecture of a Gamified Learning Management System
    Swacha, Jakub
    NEW HORIZONS IN WEB BASED LEARNING, ICWL 2014, 2014, 8699 : 195 - 203
  • [46] Learning to Discover and Detect Objects
    Fomenko, Vladimir
    Elezi, Ismail
    Ramanan, Deva
    Leal-Taixe, Laura
    Osep, Aljosa
    ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 35 (NEURIPS 2022), 2022,
  • [47] LEARNING TO DISCOVER RULES BY DISCOVERY
    ANTHONY, WS
    JOURNAL OF EDUCATIONAL PSYCHOLOGY, 1973, 64 (03) : 325 - 328
  • [48] Learning How To Discover Requirements
    Beus-Dukic, Ljerka
    Alexander, Ian
    2008 REQUIREMENTS ENGINEERING EDUCATION AND TRAINING, 2008, : 12 - +
  • [49] A Blockchain implemented App for forestry nursery management
    Figorilli, Simone
    Bruzzese, Stefano
    Proto, Andrea Rosario
    Costa, Corrado
    Moscovini, Lavinia
    Blanc, Simone
    Brun, Filippo
    2021 IEEE INTERNATIONAL WORKSHOP ON METROLOGY FOR AGRICULTURE AND FORESTRY (IEEE METROAGRIFOR 2021), 2021, : 396 - 400
  • [50] Potentially Unwanted App Detection for Blockchain-Based Android App Marketplace
    Cui, Yuning
    Sun, Yi
    Lin, Zhaowen
    Ma, Baoquan
    Li, Yujie
    IEEE INTERNET OF THINGS JOURNAL, 2023, 10 (24) : 21154 - 21167