共 50 条
- [31] Gamified Online Active Learning Theory 2018 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE IN ENGINEERING AND TECHNOLOGY (IICAIET), 2018, : 122 - 125
- [32] Designing Effective Gamified Learning Experiences INTERNATIONAL JOURNAL OF TECHNOLOGY IN EDUCATION, 2020, 3 (02): : 62 - 69
- [33] Gamified Learning: Knowledge Acquisition With a Rallye PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 887 - 892
- [34] STUDENTS' ENGAGEMENT AND MOTIVATION IN GAMIFIED LEARNING AMFITEATRU ECONOMIC, 2023, 25 : 1003 - 1023
- [35] A Gamified Educational Network for Collaborative Learning INTERNET OF THINGS, INFRASTRUCTURES AND MOBILE APPLICATIONS, 2021, 1192 : 266 - 275
- [36] PLMan: Towards a Gamified Learning System LEARNING AND COLLABORATION TECHNOLOGIES, LCT 2016, 2016, 9753 : 82 - 93
- [37] Game On! Students' Perceptions of Gamified Learning EDUCATIONAL TECHNOLOGY & SOCIETY, 2017, 20 (03): : 1 - 10
- [38] Impact of Gamified Learning Experience on Online Learning Effectiveness IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2024, 17 : 2130 - 2139
- [40] Online Gamified Learning Platforms (OGLPs) for Participatory Learning BLENDED LEARNING: EDUCATION IN A SMART LEARNING ENVIRONMENT, ICBL 2020, 2020, 12218 : 49 - 60