共 50 条
- [1] A Gamified Learning App for Children with ADHD ICIGP 2019: PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE ON IMAGE AND GRAPHICS PROCESSING / 2019 5TH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY, 2019, : 47 - 51
- [3] A Prototype Design for Gamified Blood Donation App using Blockchain Technology, IPFS and NFTs PROCEEDINGS OF THE TWENTIETH ACM CONFERENCE ON EMBEDDED NETWORKED SENSOR SYSTEMS, SENSYS 2022, 2022, : 1202 - 1207
- [4] Science Chaser app: A gamified learning journey into STEM activities PROCEEDINGS OF ACM INTERACTION DESIGN AND CHILDREN CONFERENCE, IDC 2024, 2024, : 951 - 954
- [5] Students' Choices A Comparative Study of a Gamified and a Non-gamified Question-Based Learning App in Graduate Education GAMES AND LEARNING ALLIANCE, GALA 2017, 2017, 10653 : 105 - 114
- [8] Gamified English App: A Mobile Application to Enhance Second Language Learning via Gamification 2022 11TH INTERNATIONAL CONFERENCE ON EDUCATIONAL AND INFORMATION TECHNOLOGY (ICEIT 2022), 2022, : 112 - 117
- [10] A GAMIFIED, BLOCKCHAIN BASED, LEARNING RECORD STORE AS A PERSONAL LEARNING ENVIRONMENT COULD OFFER A SOLUTION TO THE HUMAN RIGHT OF EDUCATION EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 8961 - 8972