Intersection fields for interactive global illumination

被引:3
|
作者
Ren, Z [1 ]
Hua, W [1 ]
Chen, L [1 ]
Bao, HJ [1 ]
机构
[1] Zhejiang Univ, State Key Lab CAD & CG, Hangzhou 310027, Peoples R China
来源
VISUAL COMPUTER | 2005年 / 21卷 / 8-10期
关键词
global illumination; shading; hardware; photon tracing; global line;
D O I
10.1007/s00371-005-0329-8
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a novel visibility representation, Intersection Field (i-Field), to compute global illumination in interactive rates. The i-Field provides fast visibility and line-scene intersection queries. We factorize the direct illumination into local irradiance and visibility ratio. The latter is efficiently evaluated by querying the i-Field. The indirect illumination is simulated by photon tracing, which is also accelerated by the i-Field. By quickly detecting invalid portions, our approach can handle highly dynamic scenes, allowing light sources and scene geometries to be manipulated at interactive rates through rigid transformations and free deformations.
引用
收藏
页码:569 / 578
页数:10
相关论文
共 50 条
  • [31] Interactive global illumination in dynamic environments using commodity graphics hardware
    Nijasure, M
    Pattanaik, S
    Goel, V
    11TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS, 2003, : 450 - 454
  • [32] Spatio-Temporal Filtering of Indirect Lighting for Interactive Global Illumination
    Chen, Ying-Chieh
    Lei, Su Ian Eugene
    Chang, Chun-Fa
    COMPUTER GRAPHICS FORUM, 2012, 31 (01) : 189 - 201
  • [33] Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field
    Bauszat, P.
    Eisemann, M.
    John, S.
    Magnor, M.
    COMPUTER GRAPHICS FORUM, 2015, 34 (01) : 265 - 276
  • [34] The holodeck ray cache: An interactive rendering system for global illumination in nondiffuse environments
    Ward, G
    Simmons, M
    ACM TRANSACTIONS ON GRAPHICS, 1999, 18 (04): : 361 - 398
  • [35] An Interactive 3D Exhibition System with Global Illumination for Digital Museum
    Bai, Gang
    Qi, Yue
    LEARNING BY PLAYING: GAME-BASED EDUCATION SYSTEM DESIGN AND DEVELOPMENT, 2009, 5670 : 85 - 92
  • [36] Towards Interactive Global Illumination Effects via Sequential Monte Carlo Adaptation
    Pegoraro, Vincent
    Brownlee, Carson
    Shirley, Peter S.
    Parker, Steven G.
    RT08: IEEE/EG SYMPOSIUM ON INTERACTIVE RAY TRACING 2008, PROCEEDINGS, 2008, : 107 - 114
  • [37] State of the art in global illumination for interactive applications and high-quality animations
    Damez, C
    Dmitriev, K
    Myszkowski, K
    COMPUTER GRAPHICS FORUM, 2003, 22 (01) : 55 - 77
  • [38] Interactive display of global illumination solutions for non-diffuse environments - A survey
    Heidrich, W
    COMPUTER GRAPHICS FORUM, 2001, 20 (04) : 225 - 243
  • [39] CubeMap360: Interactive Global Illumination for Augmented Reality in Dynamic Environment
    Alhakamy, A'aeshah
    Tuceryan, Mikan
    2019 IEEE SOUTHEASTCON, 2019,
  • [40] Interactive VPL-based global illumination on the GPU using fuzzy clustering
    Colom, Arnau
    Marques, Ricardo
    Santos, Luis Paulo
    COMPUTERS & GRAPHICS-UK, 2022, 108 : 74 - 85