CubeMap360: Interactive Global Illumination for Augmented Reality in Dynamic Environment

被引:0
|
作者
Alhakamy, A'aeshah [1 ,2 ]
Tuceryan, Mikan [1 ]
机构
[1] Indiana Univ Purdue Univ Indianapolis IUPUI, Comp & Informat Sci Dept, Indianapolis, IN 46202 USA
[2] Univ Tabuk, Comp & Informat Technol Sch, Tabuk, Saudi Arabia
来源
关键词
Direct Illumination; Indirect Illumination; Augmented Reality; Image-Based Lighting; Incident Light; Reflected Light; LIGHT DIRECTION; SHAPE;
D O I
10.1109/southeastcon42311.2019.9020588
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Most augmented/mixed reality (AR/MR) applications still have shortcomings when integrating virtual objects correctly in real scenes such that virtual objects are indistinguishable from reality. While the entertainment industry has accomplished incredible results in every known form of media, the main process is usually achieved offline. Au interactive extraction of illumination information from the physical scene used to render virtual objects would provide a realistic outcome for ARAIR applications. In this paper, we present a system that captures the existing physical scene illumination, then apply it to the rendering of virtual objects added to a scene for augmented reality applications. The illumination model in the developed system addresses some components that work simultaneously at the run time. The main component estimates the direction of the incident light (direct illumination) of the real-world scene through a 360 degrees live camera attached to AR devices using computer vision techniques. A complementary component simulates the reflected light (indirect illumination) from surfaces in the rendering of virtual objects using cube maps textures. Then, the shading materials of each virtual object are defined which provide the proper lighting and shadowing effects including the two previous components. In order to ensure that our system provides a valid result, we evaluate the error incurred between the real and the virtual illuminations produced in the final scene based on the shadow allocation which is emphasized while conducting a user study.
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页数:8
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