The teaching and learning of Social Sciences through heritage, video games and emotions. Case study at a Secondary School in Huelva (Spain)

被引:0
|
作者
Jimenez-Palacios, Rocio [1 ]
Cuenca Lopez, Jose Ma [1 ]
机构
[1] Univ Huelva, Ctr Invest COIDESO, Huelva, Spain
关键词
Heritage education; social science education research; emotional response; video games; classroom research; MOTIVATION; CLIMATE;
D O I
暂无
中图分类号
K [历史、地理];
学科分类号
06 ;
摘要
Heritage education has often been related to the development of new methodological strategies, determining the realization of good practices in the teaching and learning process. This research focuses on analyzing how the use of a video game influences the teaching and learning of Social Sciences through heritage, taking into account the emotions that are generated in the classroom. 31 students of 1st year of ESO, the regular teacher and the researchers have participated in this case study. The data have been extracted from various instruments such as the questionnaire, the teacher's diary or the classroom production itself, among others, which have subsequently been analyzed through a table of categories. The results provided denote the importance of emotions and the alteration of the usual classroom methodologies, showing a very positive position in the learning of the students.
引用
收藏
页码:103 / 133
页数:31
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