Perception of teaching skills through emotions by the use of social theme video games

被引:4
|
作者
Guerra Antequera, Jorge [1 ]
Pedrera Rodriguez, Maria Inmaculada [2 ]
Revuelta Dominguez, Francisco Ignacio [1 ]
机构
[1] Univ Extremadura, Fac Formac Profesorado, Caceres, Spain
[2] Univ Extremadura, Fac Educ, Badajoz, Spain
来源
EDMETIC | 2018年 / 7卷 / 02期
关键词
Computer Game; Teacher Education; Qualitative Analysis; Emotion;
D O I
10.21071/edmetic.v7i2.10950
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The consideration of play as an educational tool is a constant in human culture. Currently, the essence of the game is the same, but the formats have changed to make it happen. Within this framework, videogames are born, which have undergone a vertiginous evolution and have been considered in recent years as educational elements through the Digital Game Based Learning. Emotions have also been taken into account as elements of learning processes linked to a series of attributes and skills identified with teaching. The research carried out on a sample (n=31) deals with the identification of learning attributes and teaching skills and the treatment of emotions through the analysis of video games with social themes. Video games are This War of Mine, Papers, please! and Unmanned. The information gathering techniques have been observation and interview. Using these techniques, gamers must identify what emotions, attributes and skills they are able to experience and/or develop while playing. The results obtained show that the subjects investigated perceive these emotions and are affected for the achievement or development of the teaching attributes and skills. By way of conclusion, it can be pointed out that the analysis of the video games was effective and emotional responses were found to actions developed in the game, as well as outstanding learning for the 21st century teacher present in the three video games.
引用
收藏
页码:57 / 77
页数:21
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