Comics Stylizations of 3D Scenes Using GPU

被引:0
|
作者
Suarez, Jordane [1 ]
Belhadj, Fares [1 ]
Boyer, Vincent [1 ]
机构
[1] Univ Paris 08, LIASD, F-93526 St Denis, France
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中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We propose a new comics stylization model based on a. very efficient depth map generation. It is designed to render large scenes with multiple objects as well as single object in real time through a complete CPU implementation. 3D comics stylizations are generally view-dependent and only use the camera field of view to render the scene. In all cases, the depth of objects is computed according to the near and far planes while they are almost without any relation with the range depth of these objects present in the scene. Our model solves this problem by computing minimal and maximal values in the depth map. Moreover, it reproduces and improves better comics stylizations proposed for 2D images. Results show that our model is suitable for different kinds of 3D scenes and to produce various comics stylizations.
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页码:524 / 533
页数:10
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