ORUN - A Virtual reality serious-game for kinematics learning

被引:0
|
作者
Tito, Jhasmani [1 ]
Basso, Tania [1 ]
Moraes, Regina [1 ,2 ]
机构
[1] Univ Estadual Campinas, Campinas, Brazil
[2] Univ Coimbra, Coimbra, Portugal
基金
欧盟地平线“2020”;
关键词
Serious Games; Physics; Virtual Reality; STEM;
D O I
10.1109/VRW55335.2022.00340
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual Reality (VR) is one of the new educational technologies that has an imperative importance due to the possibilities that it offers, such as bringing hands-on experiences for learning physics phenomena. This demo report is a serious-game, based on VR, and focused on teaching and learning of specific concepts of kinematics. The game is intended to deliver an immersive experience in which the student has an active role and whose game design includes theoretical concepts to maintain engagement throughout the tasks.
引用
收藏
页码:978 / 979
页数:2
相关论文
共 50 条
  • [1] ORUN-VR2: a VR serious game on the projectile kinematics: design, evaluation, and learning outcomes
    Jhasmani Tito Cruz
    Vitor Rafael Coluci
    Regina Moraes
    [J]. Virtual Reality, 2023, 27 : 2583 - 2604
  • [2] ORUN-VR2: a VR serious game on the projectile kinematics: design, evaluation, and learning outcomes
    Cruz, Jhasmani Tito
    Coluci, Vitor Rafael
    Moraes, Regina
    [J]. VIRTUAL REALITY, 2023, 27 (03) : 2583 - 2604
  • [3] Designing a multisensory social serious-game for primary school mathematics learning
    Volta, Erica
    Alborno, Paolo
    Gori, Monica
    Volpe, Gualtiero
    [J]. 2018 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM), 2018, : 418 - 421
  • [4] A virtual reality role-playing serious game for experiential learning
    Alrehaili, Enas Abdulrahman
    Al Osman, Hussein
    [J]. INTERACTIVE LEARNING ENVIRONMENTS, 2022, 30 (05) : 922 - 935
  • [5] A Serious-Game Framework to Improve Physician/Nurse Communication
    Zielke, Marjorie
    Houston, Susan
    Mancini, Mary Elizabeth
    Hardee, Gary
    Cole, Louann
    Zakhidov, Djakhangir
    Fischer, Ute
    Lewis, Timothy
    [J]. VIRTUAL, AUGMENTED AND MIXED REALITY (VAMR 2015), 2015, 9179 : 337 - 348
  • [6] A Virtual Reality Serious Game for Children with Dyslexia: DixGame
    Guillen-Sanz, Henar
    Rodriguez-Garcia, Bruno
    Martinez, Kim
    Saiz Manzanares, Maria Consuelo
    [J]. EXTENDED REALITY, XR SALENTO 2022, PT II, 2022, 13446 : 34 - 43
  • [7] A serious game using virtual reality for treatment of Amblyopia
    do Prado, Alex Silva
    de Oliveira, Jauvane C.
    [J]. 2020 22ND SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2020), 2020, : 277 - 284
  • [8] LIVE IN VIRTUAL REALITY AN INNOVATIVE SERIOUS GAME FOR EDUCATION
    Scida, Ivana
    De Luca, Daniela
    Osello, Anna
    [J]. 14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 4978 - 4987
  • [9] A Virtual Reality Serious Game for Hand Rehabilitation Therapy
    Pereira, Margarida F.
    Prahm, Cosima
    Kolbenschlag, Jonas
    Oliveira, Eva
    Rodrigues, Nuno F.
    [J]. 2020 IEEE 8TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH 20), 2020,
  • [10] Virtual Reality Serious Game for Musculoskeletal Disorder Prevention
    Sisto, Maria
    Zare, Mohsen
    Ouerhani, Nabil
    Bolinhas, Christophe
    Divernois, Margaux
    Mignot, Bernard
    Sagot, Jean-Claude
    Gobron, Stephane
    [J]. AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2018, PT II, 2018, 10851 : 43 - 59