ORUN - A Virtual reality serious-game for kinematics learning

被引:0
|
作者
Tito, Jhasmani [1 ]
Basso, Tania [1 ]
Moraes, Regina [1 ,2 ]
机构
[1] Univ Estadual Campinas, Campinas, Brazil
[2] Univ Coimbra, Coimbra, Portugal
基金
欧盟地平线“2020”;
关键词
Serious Games; Physics; Virtual Reality; STEM;
D O I
10.1109/VRW55335.2022.00340
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual Reality (VR) is one of the new educational technologies that has an imperative importance due to the possibilities that it offers, such as bringing hands-on experiences for learning physics phenomena. This demo report is a serious-game, based on VR, and focused on teaching and learning of specific concepts of kinematics. The game is intended to deliver an immersive experience in which the student has an active role and whose game design includes theoretical concepts to maintain engagement throughout the tasks.
引用
收藏
页码:978 / 979
页数:2
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