Student Acceptance Model of Educational Games in University Class

被引:2
|
作者
Park, Eunil [1 ]
Han, Jinyoung [1 ]
Kim, Ki Joon [2 ]
Cho, Yongwoo [1 ]
del Pobil, Angel P. [3 ]
机构
[1] Hanyang Univ, Seoul, South Korea
[2] City Univ Hong Kong, Hong Kong, Peoples R China
[3] Univ Jaume 1, Castellon de La Plana, Spain
基金
新加坡国家研究基金会;
关键词
educational game; Technology Acceptance Model; perceived enjoyment; perceived satisfaction; GOODNESS-OF-FIT; USER ACCEPTANCE; INFORMATION-SYSTEMS; TECHNOLOGY; INTERNET; CONTINUANCE; EXTENSION;
D O I
10.1145/3164541.3164635
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This study aims to explore students' motivations for playing educational games. The structural equation modeling (SEM) of data from 591 students in university history classes revealed that perceived enjoyment and satisfaction are significantly associated with students' acceptance and behavioral intention to play educational games, consistent with the predictions of the Technology Acceptance Model. Based on the results, both implications and future studies are addressed.
引用
收藏
页数:4
相关论文
共 50 条
  • [1] Prototyping a Student Model for Educational Games
    Choi, YoungMee
    Choo, MoonWon
    Chin, SeongAh
    [J]. JOURNAL OF INFORMATION PROCESSING SYSTEMS, 2005, 1 (01): : 107 - 111
  • [2] Adaptive Bayesian student model for educational games
    Choi, YoungMee
    Choo, MoonWon
    [J]. ADVANCES IN COMPUTATIONAL METHODS IN SCIENCES AND ENGINEERING 2005, VOLS 4 A & 4 B, 2005, 4A-4B : 1634 - 1638
  • [3] Teachers' Intention to Use Educational Video Games: A Technology Acceptance Model Approach
    Marti-Parreno, Jose
    Sanchez-Mena, Antonio
    Aldas-Manzano, Joaquin
    [J]. PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 434 - 441
  • [4] Acceptance Model of M-learning Among Student of Isra University
    Al-Monthry, Farah Faris
    Al-Shargabi, Bassam
    [J]. PROCEEDINGS OF THE FIRST INTERNATIONAL CONFERENCE ON DATA SCIENCE, E-LEARNING AND INFORMATION SYSTEMS 2018 (DATA'18), 2018,
  • [5] Student Response to Educational Games - An Empirical Study
    Swierczynska-Kaczor, Urszula
    Wachowicz, Jacek
    [J]. 2013 FEDERATED CONFERENCE ON COMPUTER SCIENCE AND INFORMATION SYSTEMS (FEDCSIS), 2013, : 1305 - 1311
  • [6] Acceptance of Facebook as an Educational Tool by University Students
    Manesis, Dionysios
    Papavenetiou, Paraskevi
    [J]. PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON SOCIAL MEDIA (ECSM 2019), 2019, : 199 - 207
  • [7] EDUCATIONAL DISENCHANTMENT AND THE UNIVERSITY-STUDENT
    LONG, S
    [J]. HIGHER EDUCATION, 1982, 11 (02) : 221 - 235
  • [8] Class model proposal for an student testing process of a distance education university
    Jorge, M
    Marlene, MD
    [J]. WORLD MULTICONFERENCE ON SYSTEMICS, CYBERNETICS AND INFORMATICS, VOL 1, PROCEEDINGS: INFORMATION SYSTEMS, 1999, : 479 - 483
  • [9] A Modified TAM for Predicting Acceptance of Digital Educational Games by Teachers
    Dele-Ajayi, Opeyemi
    Strachan, Rebecca
    Sanderson, Jonathan
    Pickard, Alison
    [J]. PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 961 - 968
  • [10] A Study on Acceptance of Educational Games for the Students in the Stage of Compulsory Education
    Jiang, Yu
    Zhao, Yongle
    He, Ying
    Jiao, Lizhen
    Qu, Ximei
    [J]. BLENDED LEARNING: EDUCATIONAL INNOVATION FOR PERSONALIZED LEARNING, ICBL 2019, 2019, 11546 : 316 - 326