Student Response to Educational Games - An Empirical Study

被引:0
|
作者
Swierczynska-Kaczor, Urszula [1 ]
Wachowicz, Jacek [2 ]
机构
[1] Jan Kochanowski Univ Kielce, Zeromskiego 5, PL-25369 Kielce, Poland
[2] Gdansk Univ Technol, PL-80233 Gdansk, Poland
关键词
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中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this article we explore students' experience with digital educational games. We analyze and discuss the factors which determine a student's perception of the educational benefits of game-based learning. The organization of the research is structured by the main question - how do variables such as player satisfaction, game features (e.g. the perceived quality of the educational content, the design) and enhancement in the player's educational process are interconnected. The study proves that games as an educational tool are assessed very favorably by undergraduate students of business and economics. Moreover game features are correlated with educational benefits and player satisfaction. A player satisfaction is also linked with enhanced learning.
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收藏
页码:1305 / 1311
页数:7
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