Enhancing Tourism Potential by Using Gamification Techniques and Augmented Reality in Mobile Games

被引:0
|
作者
Lent, Bogdan [1 ]
Marciniak, Marta [1 ]
机构
[1] Univ Sci & Technol, Dept Management, Wroclaw, Poland
关键词
gamification in tourism; location-based tourism games; memorable tourism experience; augmented reality; marketing tourism; DESTINATION;
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
This article presents the research on the impact of gamification and augmented reality (AR) technology on the tourist attractiveness. Bydgoszcz city, which lacks the most popular attributes of sun, sand and sea has been chosen as target object. Current trends in tourism industry are acquiring new skills and learning something valuable, especially amongst the representatives of the generation Y. As the mentioned two tourism innovations: Gamification and AR technology, demonstrate educational and motivational qualities, the objective of this research is to analyse the potential of increasing the tourism potential of the city by creating a special location-based tourism game that would implement them. We focused on exploring if such a game stands a chance to be a memorable tourist experience and if the tourists would come back to the city. The collected data paved the way for further reflection due to the observation of a general positive attitude towards the discussed tourism mobile games. Moreover, the characteristics of an ideal game for the tourist value enhancement were sought.
引用
收藏
页码:11210 / 11221
页数:12
相关论文
共 50 条
  • [31] The Impact of Teacher Training Using Mobile Augmented Reality Games on Their Professional Development
    Marques, Margarida M.
    Pombo, Lucia
    [J]. EDUCATION SCIENCES, 2021, 11 (08):
  • [32] Design and Implementation of a Tourism System Using Mobile Augmented Reality and GIS Technologies
    Lin, Pei-Jung
    Kao, Chih-Chung
    Lam, Ka-Hou
    Tsai, I-Chen
    [J]. PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE ON INTELLIGENT TECHNOLOGIES AND ENGINEERING SYSTEMS (ICITES2013), 2014, 293 : 1093 - 1099
  • [33] Voluminis: Mobile Application for Learning Mathematics in Geometry with Augmented Reality and Gamification
    Carlos-Chullo, Juan Deyby
    Vilca-Quispe, Marielena
    Castro-Gutierrez, Eveling
    [J]. HUMAN-COMPUTER INTERACTION, HCI-COLLAB 2020, 2020, 1334 : 295 - 304
  • [34] Mobile Augmented Reality Techniques for Emergency Response
    Campos, Alexandre
    Correia, Nuno
    Romao, Teresa
    Nunes, Isabel
    Simoes-Marques, Mario
    [J]. PROCEEDINGS OF THE 16TH EAI INTERNATIONAL CONFERENCE ON MOBILE AND UBIQUITOUS SYSTEMS: COMPUTING, NETWORKING AND SERVICES (MOBIQUITOUS'19), 2019, : 31 - 39
  • [35] Augmented reality enhancing place satisfaction for heritage tourism marketing
    Tsai, Shu-pei
    [J]. CURRENT ISSUES IN TOURISM, 2020, 23 (09) : 1078 - 1083
  • [36] ARNature: Augmented Reality Style Colorization for Enhancing Tourism Experience
    Wan, Qianwen
    Tong, Huilin
    Kaszowska, Aleksandra
    Panetta, Karen
    Taylor, Holly A.
    Agaian, Sos
    [J]. MOBILE MULTIMEDIA/IMAGE PROCESSING, SECURITY, AND APPLICATIONS 2019, 2019, 10993
  • [37] Designing Augmented Reality Games for Mobile Learning using an Instructional-Motivational Paradigm
    Fotouhi-Ghazvini, F.
    Earnshaw, R. A.
    Robison, D.
    Excell, P. S.
    [J]. 2009 INTERNATIONAL CONFERENCE ON CYBERWORLDS, 2009, : 312 - +
  • [38] Using UTAUT-3 to Understand the Adoption of Mobile Augmented Reality in Tourism (MART)
    Pinto, Agostinho Sousa
    Abreu, Antonio
    Costa, Eusebio
    Paiva, Jeronimo
    [J]. ADVANCES IN TOURISM, TECHNOLOGY AND SYSTEMS, VOL 2, 2022, 284 : 373 - 384
  • [39] MAGIS: mobile augmented-reality games for instructional support
    Vidal, Eric Cesar E., Jr.
    Ty, Jayzon F.
    Caluya, Nicko R.
    Rodrigo, Ma. Mercedes T.
    [J]. INTERACTIVE LEARNING ENVIRONMENTS, 2019, 27 (07) : 895 - 907
  • [40] MAGIS: Mobile Augmented-Reality Games for Instructional Support
    Vidal, Eric CesarE., Jr.
    Ty, Jayzon F.
    Caluya, Nicko R.
    Rodrigo, Ma. Mercedes T.
    [J]. PROCEEDINGS VRCAI 2016: 15TH ACM SIGGRAPH CONFERENCE ON VIRTUAL-REALITY CONTINUUM AND ITS APPLICATIONS IN INDUSTRY, 2016, : 191 - 194