A case study of game design for e-learning

被引:0
|
作者
Ho, Pei-Chi
Chung, Szu-Ming
Tsai, Ming-Hsin
机构
关键词
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In 21st Century, through the E-learning, students can be fostered the abilities of critical thinking and skills of problem solving. Resulting from this learning, learners can apply their learned knowledge in daily problem solving and can create a new attitude to their living. This study is to develop a new computer Role-Playing Game (RPG). In the game, it will blend the ideas of RPG and theory of Problem-Based Learning (PBL), which leads the players to develop their learning strategy and strengthen their problem solving ability. The spectrum ideas of this game will focus on the daily life problems and common knowledge. In a RPG, the player can use learned knowledge to solve problems. Furthermore, in the process of problem solving, players learn to know the concepts implied in the game.
引用
收藏
页码:453 / 462
页数:10
相关论文
共 50 条
  • [41] A computer adventure game applied in E-learning
    Ho, Pei-Chi
    Huang, Chun-Hsiung
    Chung, Szu-Ming
    2007 INTERNATIONAL CONFERENCE ON INTELLIGENT PERVASIVE COMPUTING, PROCEEDINGS, 2007, : 446 - 451
  • [42] Game Engine for creating e-learning assessments
    Vega, Alexa Ramirez
    Hidalgo, Martin Ignacio Fallas
    Rivas, Mario Chacon
    SISTEMAS Y TECNOLOGIAS DE INFORMACION, VOLS 1 AND 2, 2012, : 537 - 543
  • [43] Game engine for creating e-learning assessments
    Ramirez Vega, Alexa
    7TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2012), 2012,
  • [44] GAME-ORIENTED STIMULATING E-LEARNING
    Montanaro, Adriano
    Ikeda, Kenji
    Shimomura, Takao
    INTED2012: INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2012, : 4221 - 4228
  • [45] Erratum to: E-Learning by Design
    Joe Landsberger
    TechTrends, 2002, 46 (2) : 2 - 2
  • [46] E-Learning Design by LAMS
    Li, Xueyan
    Long, Bin
    PROCEEDINGS OF THE 2013 8TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE & EDUCATION (ICCSE 2013), 2013, : 1336 - 1339
  • [47] The Politics of E-Learning: A Game Theory Analysis
    Romm-Livermore, Celia
    Raisinghani, Mahesh S.
    Rippa, Pierlugi
    INTERNATIONAL JOURNAL OF ONLINE PEDAGOGY AND COURSE DESIGN, 2016, 6 (02) : 1 - 14
  • [48] Design patterns for e-learning
    Retalis, S
    Garzotto, F
    ED-MEDIA 2004: World Conference on Educational Multimedia, Hypermedia & Telecommunications, Vols. 1-7, 2004, : 4262 - 4270
  • [49] MOBILE E-LEARNING Support Services Case Study
    Maximiano, Catarina
    Fernandes, Vitor Basto
    ICEIS 2010: PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS, VOL 4: SOFTWARE AGENTS AND INTERNET COMPUTING, 2010, : 106 - 113
  • [50] E-LEARNING IN UNIVERSITY: A CASE OF STUDY ON CULTURAL HERITAGE
    Lorusso, Salvatore
    Comba, Valentina
    CONSERVATION SCIENCE IN CULTURAL HERITAGE, 2006, 6 : 39 - 58