Network Latency in On-Line Gaming: An Engineering or a Psychological Problem?

被引:0
|
作者
Linehan, Conor [1 ]
Roche, Bryan [1 ]
McLoone, Seamus [2 ]
Ward, Tomas [2 ]
机构
[1] Natl Univ Ireland Maynooth, Dept Psychol, Maynooth, Kildare, Ireland
[2] Natl Univ Ireland Maynooth, Dept Elect Engn, Maynooth, Kildare, Ireland
基金
爱尔兰科学基金会;
关键词
Networked Multiplayer Games; Latency; Playability;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Ongoing research attempts to find engineering-based solutions to the problem of network latency in multiplayer computer games. However, few studies have been conducted to examine the end-users' experience of latency from a psychological perspective. The current study examines the roles of network latency and game complexity on the subjective experience of participants playing a specially designed computer game. Results suggest that participants prefer complex over simple games, regardless of the level of latency experienced. These findings suggest the possibility of a psychological solution to some of the negative effects of network latency. It is suggested that by manipulating Relational Complexity, it may be possible to maintain a satisfactory gaming experience in the presence of latency.
引用
收藏
页码:72 / +
页数:3
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