Examining the role of psychological needs and passion in problem video gaming

被引:0
|
作者
Remedios, Joshua C. [1 ]
Gunnell, Katie E. [1 ,2 ]
Paynter, Madison B. [1 ]
Tabri, Nassim [1 ,2 ]
机构
[1] Carleton Univ, Dept Psychol, Loeb A511, 1125 Colonel Dr, Ottawa, ON K1S 5B6, Canada
[2] Carleton Univ, Mental Hlth & Well Being Res & Training Hub, Ottawa, ON, Canada
关键词
Video games; problem gaming; self-determination theory; psychological needs; obsessive passion; harmonious passion; SELF-DETERMINATION THEORY; GAME ADDICTION; MEDIATING ROLE; OBSESSIVE PASSION; SATISFACTION; INTERNET; FRUSTRATION; COMPETENCE; DEPRESSION; MOTIVATION;
D O I
10.1080/16066359.2023.2282524
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
Video game play is a pervasive behavior, and researchers suggest there may be both adaptive and maladaptive consequences of gaming. Using Self-Determination Theory and the Dualistic Model of Passion frameworks, the purpose of this study was to examine the relationships between passion, psychological needs, and problematic gaming. Across two studies and an integrative data analysis (IDA) that pooled the data of Studies 1 and 2, we hypothesized that (H1) greater psychological need frustration would be indirectly related to greater problematic gaming through greater obsessive passion and that (H2) greater psychological need satisfaction would be indirectly related to lower problematic video gaming via greater harmonious passion. We also tested alternative models in which passion (harmonious and obsessive) were related problematic gaming through to psychological needs (satisfaction and frustration). Across the two studies and IDA, we found that psychological need frustration was associated problematic gaming via obsessive passion, supporting our first hypothesis. Similarly, our alternative model also indicated that obsessive passion was related to problematic gaming via psychological need frustration in all three studies. In contrast, we did not find support for hypothesis two in either study and the IDA as psychological need satisfaction was not associated with lower problematic gaming via harmonious passion. In fact, we found that in Studies 1 and 2 as well as the IDA, psychological need frustration was related to problematic gaming through harmonious passion. Our results suggest that psychological need frustration and obsessive passion may be more important indicators of problem gaming compared to psychological need satisfaction and harmonious passion. Therefore, efforts to mitigate psychological need frustration in daily life and obsessive passion for gaming may be critical for reducing problem gaming.
引用
收藏
页码:353 / 365
页数:13
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