共 50 条
- [41] RAPID ADAPTATION OF VIDEO GAME AI GAME-ON 2008: 9TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2008, : 69 - 76
- [43] The Geometry Friends Game AI Competition 2015 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG), 2015, : 431 - 438
- [44] BELIEVABILITY ASSESSMENT FOR FIGHTING GAME AI 18TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION (GAME-ON(R) 2017), 2017, : 87 - 89
- [45] Rapid Adaptation of Video Game AI 2008 IEEE SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND GAMES, 2008, : 79 - 86
- [46] The Application of AI in the Game Engine of Virtools PROCEEDING OF THE 10TH INTERNATIONAL CONFERENCE ON INTELLIGENT TECHNOLOGIES, 2009, : 19 - 21
- [48] Game AI Hyperparameter Tuning in Rinascimento PROCEEDINGS OF THE 2019 GENETIC AND EVOLUTIONARY COMPUTATION CONFERENCE COMPANION (GECCCO'19 COMPANION), 2019, : 1742 - 1746
- [49] Evolutionary approach to negotiation in game AI 2013 15TH INTERNATIONAL SYMPOSIUM ON SYMBOLIC AND NUMERIC ALGORITHMS FOR SCIENTIFIC COMPUTING (SYNASC 2013), 2014, : 296 - 302
- [50] Efficient Imitation Learning for Game AI 2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020), 2020, : 128 - 135