Tailored Virtual Reality and Mobile Application for Motor Rehabilitation

被引:0
|
作者
Lourenco, Filipe [1 ]
Postolache, Octavian [1 ]
Postolache, Gabriela [2 ]
机构
[1] Inst Univ Lisboa, ISCTE IUL, Inst Telecomunicacoes, Lisbon, Portugal
[2] Inst Telecomunicacoes, Inst Med Mol, Lisbon, Portugal
关键词
hand motion measurement; Virtual Reality; Leap Motion Controller; mobile application; motion anaysis; OLDER-ADULTS; EXERCISE; BENEFITS; BALANCE;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
The present work presents a measurement system and methodology for hand and finger motor rehabilitation. The interaction with serious games developed in Unity 3D game engine is performed using a natural user interface based on Leap Motion Controller. The storage and management of data related to patient identification, established training plans and training results in LeaPhysio system, is realized in a client server architecture. The stored information can be accessed through a developed LeaPhysio App for Android OS platform, which also allows configuration of training plan by a therapist. Different metrics were included in the measurement system to provide to users the possibility to evaluate in an objective way the motor rehabilitation. The tests have shown that the developed system can provide accurate data on hand and finger movements in a meaningful and motivating exercise environment.
引用
收藏
页码:1767 / 1772
页数:6
相关论文
共 50 条
  • [41] Tailored Virtual Reality for Smart Physiotherapy
    Postolache, Octavian
    Teixeira, Luis
    Cordeiro, Joao
    Lima, Luisa
    Arriaga, Patricia
    Rodrigues, Mariana
    Girao, Pedro
    [J]. 2019 11TH INTERNATIONAL SYMPOSIUM ON ADVANCED TOPICS IN ELECTRICAL ENGINEERING (ATEE), 2019,
  • [42] Reality & virtual reality in mobile robotics
    Duffy, BR
    O'Hare, GMP
    O'Donoghue, RPS
    Rooney, CFB
    Collier, RW
    [J]. MANAGING INTERACTIONS IN SMART ENVIRONMENTS, 2000, : 143 - 157
  • [43] Virtual reality technology for psychological/neuropsychological/motor assessment and rehabilitation: Applications and issues
    Rizzo, Albert
    Wiederhold, Brenda K.
    [J]. IEEE VIRTUAL REALITY 2006, PROCEEDINGS, 2006, : 308 - 308
  • [44] Virtual Reality with Customized Positive Stimuli in a Cognitive-Motor Rehabilitation Task
    Cameirao, Monica S.
    Pereira, Fabio
    Bermudez i Badia, Sergi
    [J]. 2017 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION (ICVR), 2017,
  • [45] Design and development of virtual reality based perceptual-motor rehabilitation scenarios
    Rizzo, AA
    Cohen, I
    Weiss, PL
    Kim, JG
    Yeh, SC
    Zali, B
    Hwang, J
    [J]. PROCEEDINGS OF THE 26TH ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY, VOLS 1-7, 2004, 26 : 4852 - 4855
  • [46] Mobile Application to Improve Reading Habits Using Virtual Reality
    Chavez-Helaconde, Estefany
    Condori-Mamani, Cristian
    Pancca-Mamani, Israel
    Vera-Sancho, Julio
    Cisneros-Chavez, Betsy
    Valdez-Aguilar, Wilber
    [J]. HUMAN-COMPUTER INTERACTION, HCI-COLLAB 2020, 2020, 1334 : 160 - 170
  • [47] VIRTUAL REALITY AND MOTOR REHABILITATION OF THE UPPER LIMB AFTER STROKE: A GENERATION OF PROGRESS?
    Lucca, Lucia Francesca
    [J]. JOURNAL OF REHABILITATION MEDICINE, 2009, 41 (12) : 1003 - 1006
  • [48] EXPERIENCE OF ISCHEMIC STROKE PATIENTS WITH VIRTUAL REALITY GAMES IN THE WARD FOR MOTOR REHABILITATION
    Li, S.
    Chang, H.
    Tian, S.
    Li, P.
    Zhang, X.
    Liu, M.
    [J]. INTERNATIONAL JOURNAL OF STROKE, 2023, 18 (03) : 223 - 223
  • [49] Increasing Patient Engagement During Virtual Reality-Based Motor Rehabilitation
    Zimmerli, Lukas
    Jacky, Mario
    Luenenburger, Lars
    Riener, Robert
    Bolliger, Marc
    [J]. ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION, 2013, 94 (09): : 1737 - 1746
  • [50] Combining Virtual Reality Motor Rehabilitation With Cognitive Strategy Use in Chronic Stroke
    Boone, Anna E.
    Wolf, Timothy J.
    Engsberg, Jack R.
    [J]. AMERICAN JOURNAL OF OCCUPATIONAL THERAPY, 2019, 73 (04):