共 50 条
- [43] The effect of gamification on brand equity and desirable consumer behaviors in online retail stores: The mediating role of brand engagement [J]. INTERDISCIPLINARY JOURNAL OF MANAGEMENT STUDIES, 2024, 17 (02): : 379 - 391
- [45] Understanding Likes on Facebook: An Exploratory Study [J]. ONLINE JOURNAL OF COMMUNICATION AND MEDIA TECHNOLOGIES, 2016, 6 (03): : 234 - 249
- [46] Enhancing User Performance and Engagement Through Gamification: Case Study of Aqua Republica [J]. PROCEEDINGS OF 2016 10TH INTERNATIONAL CONFERENCE ON SOFTWARE, KNOWLEDGE, INFORMATION MANAGEMENT & APPLICATIONS (SKIMA), 2016, : 220 - 224
- [47] Distance Education Gamification in Social Virtual Reality: A Case Study on Student Engagement [J]. 2020 11TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA 2020), 2020, : 365 - 370
- [50] Customer-brand engagement and Facebook fan-page "Like"-intention [J]. JOURNAL OF PRODUCT AND BRAND MANAGEMENT, 2017, 26 (02): : 120 - 134