Gamification;
social media;
brand engagement;
SOCIAL MEDIA;
D O I:
暂无
中图分类号:
TP301 [理论、方法];
学科分类号:
081202 ;
摘要:
In recent years organizations have recognized the indirect value customers add to a brand through their engagement online in word of mouth, product ideas, and increased interactions with the business and other consumers. This has sparked a focus on methods for increasing this customer value by encouraging brand engagement on social media. One method increasingly used to encourage brand engagement is the use of game elements, or gamification. Despite its popularity, the majority of gamification strategies fail. Our research investigates the use and efficacy of gamification elements (challenge, curiosity, fantasy, and control) by organizations in their efforts to promote brand engagement on social media. We find that although gamification elements in general are associated with greater brand engagement, a successful social media strategy will carefully consider the type of elements they use in order to achieve the highest value.
机构:
Univ Caxias Do Sul UCS, Grad Program Business Adm, Caxias Do Sul, RS, BrazilUniv Caxias Do Sul UCS, Grad Program Business Adm, Caxias Do Sul, RS, Brazil
机构:
Menia Univ, Fac Tourism & Hotel Management, Al Minya, Egypt
Florida State Univ, Dedman Sch Hospitality, Int Ctr Hospitality Res & Dev, Tallahassee, FL 32306 USAMenia Univ, Fac Tourism & Hotel Management, Al Minya, Egypt
Touni, Reham
论文数: 引用数:
h-index:
机构:
Kim, Woo Gon
论文数: 引用数:
h-index:
机构:
Choi, Hyung-Min
Ali, Mohamed Ahmed
论文数: 0引用数: 0
h-index: 0
机构:
Princess Nourah Bint Abdulrahman Univ, Community Coll, Riyadh, Saudi Arabia
Menia Univ, Fac Tourism & Hotels, Al Minya, EgyptMenia Univ, Fac Tourism & Hotel Management, Al Minya, Egypt