Using e-learning standards in educational video games

被引:25
|
作者
del Blanco, Angel [1 ]
Marchiori, Eugenio J. [1 ]
Torrente, Javier [1 ]
Martinez-Ortiz, Ivan [1 ]
Fernandez-Manjon, Baltasar [1 ]
机构
[1] Univ Complutense Madrid, Dept Software Engn & Artificial Intelligence, E UCM Res Grp, C Prof Jose Garcia Santesmases S-N, E-28040 Madrid, Spain
基金
欧盟第七框架计划;
关键词
Educational standards; Game based learning; Virtual Learning Environments; Authoring tool; eAdventure; INTEGRATION; DESIGN;
D O I
10.1016/j.csi.2013.06.002
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The integration of educational video games in Virtual Learning Environments (VLEs) is a challenging task in need of standardization to improve interoperability and to safeguard investment. The generalized use of VLEs has fostered the emergence of rich contents, and different standards exist to improve their interoperability and reusability. This work describes a proposal of how existing e-learning standards can be used to improve the integration of educational games in VLEs, while introducing a set of models that take into account the features of the selected standards. A specific implementation of this approach in the eAdventure game platform is also presented. (C) 2013 Elsevier KV. All rights reserved.
引用
收藏
页码:178 / 187
页数:10
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