Educational evaluation of intelligent and creative ability with computer games: A case study for e-learning

被引:0
|
作者
Isomoto, Yukuo [1 ]
机构
[1] Gifu Shotoku Gakuen Univ, Grad Sch Econ & Informat, Gifu, Gifu 5008288, Japan
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In information ages, a computer is our active intelligent collaborator to work and learn something, so that learner's intelligent ability must be taken into consideration even in education of information technologies (IT). Aim of this paper is to propose quantitative evaluation of the intelligent ability in computer usage. The author discuses some elements in the intelligent ability (such as quickness, logics, accuracy, memory, discernment, patience, decision, and inference), and formulates quantitative evaluation method of the elements with computer games. A tutor of IT education will be able to apply result of the research to computer assisted education for supporting learner's intelligent activities.
引用
收藏
页码:985 / 993
页数:9
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