Computational Thinking Affordances in Video Games

被引:0
|
作者
Ch'ng, Sue-inn [1 ]
Lee, Yunli [1 ]
Chia, Wai-chong [1 ]
Yeong, Lee-seng [1 ]
机构
[1] Sunway Univ, Subang Jaya, Malaysia
关键词
Computational thinking; video games; games and learning;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The task of learning programming is a complex process that requires students to simultaneously master the syntax and programming tool while applying problem-solving skills to the given situation. Failure to do so have led to students dropping out of computer science programs and students being disenchanted with programming to the point that these graduates are reluctant to practice in the field. To counter this issue, problem-solving training is sometimes introduced before programming to introduce them to primary concepts of program design and programming without the complexity of syntax and tools as a hindrance. However, problem-solving skills is not something that can be developed over a short period of time. For some, it takes time, practice and effort in which semester long courses do not permit. Previous studies have shown that games can be used as educational tools in the classroom. However, video games are frequently overlooked as an educational tool in favor of serious games. In this paper, we analyze the game play of selected game titles to determine if existing video games contain activities that can be associated to each of the five core skills that characterize computational thinking within the Computer Science discipline.
引用
收藏
页码:133 / 138
页数:6
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