The Computational Puzzle Design Framework A Design Guide for Games Teaching Computational Thinking

被引:7
|
作者
Jiang, Xina [1 ]
Harteveld, Casper [2 ]
Huang, Xinyuan [3 ]
Fung, Anthony Y. H. [4 ]
机构
[1] Beijing Normal Univ, Beijing, Peoples R China
[2] Northeastern Univ, Boston, MA 02115 USA
[3] Commun Univ China, Beijing, Peoples R China
[4] Chinese Univ Hong Kong, Hong Kong, Peoples R China
关键词
computational thinking; educational games; game design; computational problem-solving; preschoolers; games for teaching CT; SCIENCE;
D O I
10.1145/3337722.3337768
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Games have been designed to foster children's computational thinking (CT) skills, which is widely recognized as a key ability that should be mastered in this computing-driven era. Because learning coding skills is cognitively difficult and uninvolving for novices and it is recommended to learn CT concepts first, many educational games have been developed to teach CT in a non-coding environment. However, despite the breadth of such games and the demand for it, little is known about how to design such games or why such games are designed in a particular way. To address this gap, this paper presents a design framework that describes the building blocks for developing (non-coding) gameplay elements in games teaching CT. The framework focuses specifically on computational problem-solving because this is where games can specifically aid with. We illustrate the design framework through LittleWorld, a mobile game that teaches CT concepts through insects.
引用
收藏
页数:11
相关论文
共 50 条
  • [1] Puzzle Games: A Metaphor for Computational Thinking
    Law, Bobby
    [J]. PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 344 - 353
  • [2] Embodied design: A framework for teaching practices focused on the early development of computational thinking
    Deng, Wenbo
    Guo, Xipei
    Cheng, Weihua
    Zhang, Wenlan
    [J]. COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2023, 31 (02) : 365 - 375
  • [3] A teaching strategies model experiment for computational design thinking
    Oktan, Selin
    Vural, Serbulent
    [J]. TECHNE-JOURNAL OF TECHNOLOGY FOR ARCHITECTURE AND ENVIRONMENT, 2021, : 154 - 158
  • [4] The 'Atlas' of Design Conceptual Space: A Design Thinking Framework with Cognitive and Computational Footings
    Chen, Jielin
    Stouffs, Rudi
    [J]. DESIGN COMPUTING AND COGNITION'22, 2023, : 361 - 378
  • [5] Design of Database Teaching Model Based on Computational Thinking Training
    Huang, Xue-peng
    Leng, Jing
    [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2019, 14 (08) : 52 - 69
  • [6] Teaching Contents Design for Fundamentals of Computers Based on Computational Thinking
    Yang, Jing
    Zheng, Qun
    [J]. 2015 4TH INTERNATIONAL CONFERENCE ON PHYSICAL EDUCATION AND SOCIETY MANAGEMENT (ICPESM 2015), PT 1, 2015, 47 : 157 - 161
  • [7] The Design of Teaching Structure based on Competency Training of Computational Thinking
    Long, Xihua
    Zhang, Jiehui
    Li, Zhanli
    [J]. PROCEEDINGS OF THE 2013 THE INTERNATIONAL CONFERENCE ON EDUCATION TECHNOLOGY AND INFORMATION SYSTEM (ICETIS 2013), 2013, 65 : 421 - 425
  • [8] ADAPTTER: Developing a Framework for Teaching Computational Thinking in Second-Level Schools by Design Research
    Kirwan, Colette
    Costello, Eamon
    Donlon, Enda
    [J]. TECHTRENDS, 2022, 66 (03) : 495 - 509
  • [9] ADAPTTER: Developing a Framework for Teaching Computational Thinking in Second-Level Schools by Design Research
    Colette Kirwan
    Eamon Costello
    Enda Donlon
    [J]. TechTrends, 2022, 66 : 495 - 509
  • [10] Computational Thinking (CT) and Rebel Game Design: CT in Health Games
    Lim, H. C.
    [J]. 2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), 2017,