The Computational Puzzle Design Framework A Design Guide for Games Teaching Computational Thinking

被引:7
|
作者
Jiang, Xina [1 ]
Harteveld, Casper [2 ]
Huang, Xinyuan [3 ]
Fung, Anthony Y. H. [4 ]
机构
[1] Beijing Normal Univ, Beijing, Peoples R China
[2] Northeastern Univ, Boston, MA 02115 USA
[3] Commun Univ China, Beijing, Peoples R China
[4] Chinese Univ Hong Kong, Hong Kong, Peoples R China
关键词
computational thinking; educational games; game design; computational problem-solving; preschoolers; games for teaching CT; SCIENCE;
D O I
10.1145/3337722.3337768
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Games have been designed to foster children's computational thinking (CT) skills, which is widely recognized as a key ability that should be mastered in this computing-driven era. Because learning coding skills is cognitively difficult and uninvolving for novices and it is recommended to learn CT concepts first, many educational games have been developed to teach CT in a non-coding environment. However, despite the breadth of such games and the demand for it, little is known about how to design such games or why such games are designed in a particular way. To address this gap, this paper presents a design framework that describes the building blocks for developing (non-coding) gameplay elements in games teaching CT. The framework focuses specifically on computational problem-solving because this is where games can specifically aid with. We illustrate the design framework through LittleWorld, a mobile game that teaches CT concepts through insects.
引用
收藏
页数:11
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