Computational Intelligence in Games

被引:0
|
作者
Loiacono, Daniele [1 ]
Preuss, Mike [2 ]
机构
[1] Politecn Milan, Pzza Leonardo da Vinci,32, I-20133 Milan, Italy
[2] TU Dortmund, Fac Comp Sci, Chair Algorithm Engn, Dortmund, Germany
关键词
Games; Computational Intelligence; Tutorial; Algorithms; Design;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Computational Intelligence and Games is a rather young but fast growing application domain where evolutionary computation is been widely applied. This tutorial aims at giving a brief overview of this area, highlighting the several opportunities for genetic and evolutionary computation methods, and providing some in-depth discussion of specific class of problems where evolutionary computation has proved very successful. The proposed tutorial is related to the Digital Entertainment Technologies and Arts ( DETA) track, an attempts to bring together people and concepts from related areas, e.g. music and games, but also visual arts. Connecting these different domains is of growing importance for game production and CI techniques can play an important role here.
引用
收藏
页码:1139 / 1139
页数:1
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