Computational Intelligence in Economic Games and Policy Design

被引:4
|
作者
Dawid, Herbert [1 ]
La Poutre, Han
Yao, Xin [2 ]
机构
[1] Univ Bielefeld, D-4800 Bielefeld, Germany
[2] Univ Birmingham, Birmingham B15 2TT, W Midlands, England
基金
英国工程与自然科学研究理事会;
关键词
D O I
10.1109/MCI.2008.929845
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Developing Computational Intelligence (CI) in economic games and policy design is a very promising and fast-growing field. Several interesting multi-disciplinary subfields exists, which require researchers of various disciplines to collaborate with each other and contribute to the advances of knowledge in this field. Self-play and co-evolutionary learning are often used among various CI techniques. CI techniques can also be used and developed for simulating economic markets. Besides simulating real markets, CI techniques are also used in a similar way in the design process of multi-agent systems. Such systems, containing multiple software agents, often have some mechanism for coordination between the agents in the form of an economic game, like auctions, negotiations, or voting. More and more researchers develop either adaptive strategies by CI techniques or even simulate the entire markets to obtain good strategies.
引用
收藏
页码:22 / 26
页数:5
相关论文
共 50 条
  • [1] Applying computational intelligence to economic policy
    North, M
    Macal, C
    Cirillo, D
    Conzelmann, G
    Koritarov, V
    Thimmapuram, P
    Veselka, T
    [J]. PROCEEDINGS OF THE 7TH JOINT CONFERENCE ON INFORMATION SCIENCES, 2003, : 1231 - 1234
  • [2] Computational Intelligence in Games
    Loiacono, Daniele
    Preuss, Mike
    [J]. PROCEEDINGS OF THE FOURTEENTH INTERNATIONAL CONFERENCE ON GENETIC AND EVOLUTIONARY COMPUTATION COMPANION (GECCO'12), 2012, : 1139 - 1139
  • [3] Computational intelligence in games
    Takama, T
    [J]. JASSS-THE JOURNAL OF ARTIFICIAL SOCIETIES AND SOCIAL SIMULATION, 2004, 7 (01):
  • [4] Beyond Computational Intelligence to Computational Creativity in Games
    Ventura, Dan
    [J]. 2016 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG), 2016,
  • [5] Computational Intelligence and Tower Defence Games
    Avery, Phillipa
    Togelius, Julian
    Alistar, Elvis
    van Leeuwen, Robert Pieter
    [J]. 2011 IEEE CONGRESS ON EVOLUTIONARY COMPUTATION (CEC), 2011, : 1084 - 1091
  • [6] Computational Intelligence and Games:Challenges and Opportunities
    Simon M.Lucas
    [J]. Machine Intelligence Research, 2008, (01) : 45 - 57
  • [7] A review of computational intelligence in RTS games
    Lara-Cabrera, Raul
    Cotta, Carlos
    Fernandez-Leiva, Antonio J.
    [J]. 2013 IEEE SYMPOSIUM ON FOUNDATIONS OF COMPUTATIONAL INTELLIGENCE (FOCI), 2013, : 114 - 121
  • [8] A Panorama of Artificial and Computational Intelligence in Games
    Yannakakis, Georgios N.
    Togelius, Julian
    [J]. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2015, 7 (04) : 317 - 335
  • [9] Computational intelligence and games: Challenges and opportunities
    Lucas S.M.
    [J]. International Journal of Automation and Computing, 2008, 5 (1) : 45 - 57
  • [10] ECONOMIC-POLICY GAMES
    MORISSENS, L
    [J]. CAHIERS ECONOMIQUES DE BRUXELLES, 1964, (23): : 317 - 334