Computational intelligence and games: Challenges and opportunities

被引:16
|
作者
Lucas S.M. [1 ]
机构
[1] Centre for Computational Intelligence, Department of Computing and Electronic Systems, University of Essex
基金
英国工程与自然科学研究理事会;
关键词
Evolution; Games; Machine learning; N-tuple systems; Neural networks; Temporal difference learning (TDL);
D O I
10.1007/s11633-008-0045-8
中图分类号
学科分类号
摘要
The last few decades have seen a phenomenal increase in the quality, diversity and pervasiveness of computer games. The worldwide computer games market is estimated to be worth around USD 21bn annually, and is predicted to continue to grow rapidly. This paper reviews some of the recent developments in applying computational intelligence (CI) methods to games, points out some of the potential pitfalls, and suggests some fruitful directions for future research. © 2008 Institute of Automation, Chinese Academy of Sciences.
引用
收藏
页码:45 / 57
页数:12
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