Scalable Rasterizer Architecture for 3D Graphics System

被引:0
|
作者
Lai, Yeong-Kang [1 ]
Chung, Yu-Chieh [2 ]
机构
[1] Natl Chung Hsing Univ, Dept Elect Engn, Taichung, Taiwan
[2] Inst Informat Ind, Smart Network Syst Inst, Taipei, Taiwan
关键词
component; formatting; style; styling; insert; SOC;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this paper, a cost-effective and scalable edge-equation-based rasterizer algorithm and architecture for OpenGL ES Applications is proposed. The architecture consists of three main components which includes the Setup PE with four-stage operand scheduler, equation coefficient memory, and the tile generation stage. The Setup PE contains four float-point multipliers, three float-point adders, and four special operand units. The equation coefficient memory store the compact results of design consideration from Geometry engine to Pixel rendering engine. The tile generation stage contains four float-point multipliers, eight float-point adders, and four special operand units. Based on the optimize perspective correction algorithm, pipelined architecture is derived to shorten the data path. The proposed scalable architecture which processes the tile traversal for each primitive in 9 cycles; we had implemented the full function of Rasterizer suitable for OpenGL ES 2.0, including the anti-aliasing function and Hierarchical-Z test. The gate counts is 230.45k plus 14.43kB SRAM ( SETUP 512B + rf_2p_40x96 + TGS internal SRAM 13.44kB) using the 90nm 1P9M process @ 200MHZ; the scalable unit resolution is 720P@60HZ and the throughput reaches 3M Triangles/Sec.
引用
收藏
页码:1574 / 1577
页数:4
相关论文
共 50 条
  • [21] A scalable architecture for 3D map navigation on mobile devices
    José M. Noguera
    Rafael J. Segura
    Carlos J. Ogáyar
    Robert Joan-Arinyo
    Personal and Ubiquitous Computing, 2013, 17 : 1487 - 1502
  • [22] 3D graphics authoring system: CGI studio
    Roos, G., 1600, Fujitsu Ltd (49):
  • [23] Hardware accelerator and 3D pixel shader architecture for computer graphics
    Han, Jungang
    Jiang, Lin
    Du, Huimin
    Cao, Xiaopeng
    Dong, Liang
    Meng, Lilin
    Zhao, Quanliang
    Yin, Chengxin
    Zhang, Jun
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010, 22 (03): : 363 - 372
  • [24] 3D Graphics Authoring System: CGI Studio
    Roos, Gerhard
    Reisinger, Gernot
    Winkler, Roland
    FUJITSU SCIENTIFIC & TECHNICAL JOURNAL, 2013, 49 (01): : 78 - 83
  • [25] Pomegranate: A fully scalable graphics architecture
    Eldridge, M
    Igehy, H
    Hanrahan, P
    SIGGRAPH 2000 CONFERENCE PROCEEDINGS, 2000, : 443 - 454
  • [26] AN INTRODUCTION TO 3D GRAPHICS
    GLEAVES, H
    ELECTRONICS & WIRELESS WORLD, 1986, 92 (1605): : 43 - 46
  • [27] 3D Graphics with Spreadsheets
    Benacka, Jan
    SPREADSHEETS IN EDUCATION, 2008, 3 (01):
  • [28] AN INTRODUCTION TO 3D GRAPHICS
    GLEAVES, HW
    ELECTRONICS & WIRELESS WORLD, 1986, 92 (1603): : 36 - 38
  • [29] 3D graphics solutions
    EDN, 1997, 44 (24A):
  • [30] Web 3D graphics
    不详
    IEEE MULTIMEDIA, 1998, 5 (04) : 6 - 6