Scalable Rasterizer Architecture for 3D Graphics System

被引:0
|
作者
Lai, Yeong-Kang [1 ]
Chung, Yu-Chieh [2 ]
机构
[1] Natl Chung Hsing Univ, Dept Elect Engn, Taichung, Taiwan
[2] Inst Informat Ind, Smart Network Syst Inst, Taipei, Taiwan
关键词
component; formatting; style; styling; insert; SOC;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this paper, a cost-effective and scalable edge-equation-based rasterizer algorithm and architecture for OpenGL ES Applications is proposed. The architecture consists of three main components which includes the Setup PE with four-stage operand scheduler, equation coefficient memory, and the tile generation stage. The Setup PE contains four float-point multipliers, three float-point adders, and four special operand units. The equation coefficient memory store the compact results of design consideration from Geometry engine to Pixel rendering engine. The tile generation stage contains four float-point multipliers, eight float-point adders, and four special operand units. Based on the optimize perspective correction algorithm, pipelined architecture is derived to shorten the data path. The proposed scalable architecture which processes the tile traversal for each primitive in 9 cycles; we had implemented the full function of Rasterizer suitable for OpenGL ES 2.0, including the anti-aliasing function and Hierarchical-Z test. The gate counts is 230.45k plus 14.43kB SRAM ( SETUP 512B + rf_2p_40x96 + TGS internal SRAM 13.44kB) using the 90nm 1P9M process @ 200MHZ; the scalable unit resolution is 720P@60HZ and the throughput reaches 3M Triangles/Sec.
引用
收藏
页码:1574 / 1577
页数:4
相关论文
共 50 条
  • [1] A Design of a 3D graphics rasterizer with a culling and clipping
    Jeon, Dool-Bong
    Kim, Sang-Yeon
    Kwak, Jae-Chang
    Lee, Kwang-Youb
    TENCON 2007 - 2007 IEEE REGION 10 CONFERENCE, VOLS 1-3, 2007, : 255 - +
  • [2] Reduce the memory bandwidth of 3D graphics hardware with a novel rasterizer
    Chen, CH
    Lee, CY
    JOURNAL OF CIRCUITS SYSTEMS AND COMPUTERS, 2002, 11 (04) : 377 - 391
  • [3] A PROCESSOR ARCHITECTURE FOR 3D GRAPHICS
    WANG, YU
    MANGASER, A
    SRINIVASAN, P
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 1992, 12 (05) : 96 - 105
  • [4] Scalable 3D graphics processing in consumer terminals
    Van Raemdonck, W
    Lafruit, G
    Steffens, EFM
    Pérez, CMO
    Bril, RJ
    IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO, VOL I AND II, PROCEEDINGS, 2002, : 369 - 372
  • [5] A DATA FLOW ARCHITECTURE FOR 3D GRAPHICS
    NOCAR, J
    ELECTRONIC ENGINEERING, 1988, 60 (744): : 35 - 39
  • [6] A middleware architecture for mobile 3D graphics
    Agu, Emmanuel
    Banerjee, Kutty
    Nilekar, Shirish
    Rekutin, Oleg
    Kramer, Diane
    INTERNATIONAL JOURNAL OF PARALLEL EMERGENT AND DISTRIBUTED SYSTEMS, 2006, 21 (03) : 183 - 197
  • [7] A middleware architecture for mobile 3D graphics
    Agu, E
    Banerjee, K
    Nilekar, S
    Rekutin, O
    Kramer, D
    25TH IEEE INTERNATIONAL CONFERENCE ON DISTRIBUTED COMPUTING SYSTEMS WORKSHOPS, PROCEEDINGS, 2005, : 617 - 623
  • [8] Architecture of Graphics System with 3D Acceleration Support for Embedded Operating Systems
    Giatsintov, Alexander
    Mamrosenko, Kirill
    Bazhenov, Pavel
    TSINGHUA SCIENCE AND TECHNOLOGY, 2024, 29 (03): : 863 - 873
  • [9] The design of the perspective texture mapping for 3D computer graphics in rasterizer merged frame buffer technology
    Lee, SG
    Park, WC
    Lee, WJ
    Jung, WN
    Han, TD
    PROCEEDINGS OF THE SECOND IEEE ASIA PACIFIC CONFERENCE ON ASICS, 2000, : 219 - 222
  • [10] Optimization of portable system architecture for real-time 3D graphics
    Sohn, JH
    Woo, R
    Yoo, HJ
    2002 IEEE INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS, VOL I, PROCEEDINGS, 2002, : 769 - 772