Study on the Application of VR Technology in Sport Reality Shows

被引:1
|
作者
Zhou, Yang [1 ]
Wang, Shyang-Yuh [2 ]
机构
[1] Chengdu Sport Univ, Grad Inst Journalism & Commun, Chengdu, Sichuan, Peoples R China
[2] Chinese Culture Univ, Dept Mass Commun, Taipei, Taiwan
关键词
VR; Sports reality shows; Narrative perspectives;
D O I
10.1109/IC3.2018.00-25
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
As a module of reality shows, sport contents usually have high visibility, practicability and popularity. The purpose of this exploratory study was to focus on the user experiences in using VR (visual reality) as a proven technology, especially in live events broadcast, and variety sport games. Under the guidance of narratology theory, this study chose a sport reality show and a VR game as the research objects, starting from the narrative perspective and analyze it by using literature research methods and experimental methods. Also, a survey instrument was utilized to find out the user experiences and their cross relationships within five dimensions, including interest, design, enjoyment, satisfaction and share. In this study, VR's pursuit of "presence" should be applied to a series of real experiences, and it can link the audiences, athletes or entertainment stars and reality show production team together. Also, it can achieve the goal of national fitness, and will blur the boundary of "great entertainment", create an immersive broadcast, and reflect its unique value In order to achieve the best experimental results and to provide suggestions for the productions VR sport reality shows in the future, the authors suggest to repeat subsequent experimental steps for multiple times and analyze the recorded data.
引用
收藏
页码:200 / 201
页数:2
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