共 50 条
- [41] Mobile platforms, gamification and learning ATOZ-NOVAS PRATICAS EM INFORMACAO E CONHECIMENTO, 2013, 2 (02): : 82 - 85
- [46] LEARNING TO PLAY: GAMIFICATION OF SUSTAINABILITY EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 5664 - 5668
- [47] IMPLEMENTATION OF GAMIFICATION STRATEGIES FOR THE ENHANCEMENT OF DIGITAL COMPETENCES 13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019), 2019, : 9510 - 9518
- [48] Proposing the ARCS Model of Motivating Learning and Problem-based Learning in Teaching Image Processing 30TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2022, VOL 2, 2022, : 382 - 388
- [49] Technological Aspects of the Gamification Model for e-Learning Participant's Engagement BALTIC JOURNAL OF MODERN COMPUTING, 2016, 4 (04): : 1008 - 1015
- [50] The e-learning persuasion through gamification: an elaboration likelihood model perspective YOUNG CONSUMERS, 2021, 22 (03): : 480 - 502