Rendering Algorithm of the Sky Illumination Based on GPU

被引:0
|
作者
Yu, Wenlong [1 ]
Zhang, Limin [2 ]
机构
[1] Naval Aeronaut Engn Inst, Dept Elect & Informat Ind, Yantai, Peoples R China
[2] Naval Aeronaut Engn Inst, Dept Sci & Technol, Yantai, Peoples R China
关键词
Atmospheric scattering; Sky illumination; Algorithm; GPU;
D O I
10.4028/www.scientific.net/AMM.241-244.3071
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper proposed the algorithm of the sky color rendering based on the relationship between the height of viewpoint and the altitude of scattering point with atmospheric density after the study of atmospheric absorption and scattering and sky illumination simulation methods. The geometrical model of the sky dome and rotation and the sun location is presented. The rendering method based on GPU is designed. The results of experiment show that the rendering effect of the sky illumination based on this algorithm is realism.
引用
收藏
页码:3071 / +
页数:2
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