Problem Video Game Use and Dimensions of Psychopathology

被引:36
|
作者
Starcevic, Vladan [1 ,2 ]
Berle, David [3 ]
Porter, Guy [4 ]
Fenech, Pauline [1 ]
机构
[1] Nepean Hosp, Dept Psychiat, Penrith, NSW, Australia
[2] Univ Sydney, Sydney Med Sch Nepean, Discipline Psychiat, Sydney, NSW 2006, Australia
[3] Nepean Anxiety Disorders Clin, Sydney W Area Hlth Serv, Penrith, NSW, Australia
[4] Univ Sydney, Royal N Shore Hosp, Herbert St Drug & Alcohol Clin, Sydney, NSW 2006, Australia
关键词
Video games; Internet; Problem video game use; Addiction; Psychopathology; INTERNET ADDICTION; PSYCHIATRIC COMORBIDITY; AGGRESSION; DEPRESSION; FEATURES;
D O I
10.1007/s11469-010-9282-5
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
The objective of this study was to examine associations between problem video game use and psychopathology. The Video Game Use Questionnaire (VGUQ) and the Symptom Checklist 90 (SCL-90) were administered in an international anonymous online survey. The VGUQ was used to identify problem video game users and SCL-90 assessed dimensions of psychopathology. In comparison with other video game players (n=1789), those with problem video game use (n=156) had significantly elevated scores on all SCL-90 subscales. When compared to the U.S. male nonpatients, a significantly greater proportion of male video game players exhibited higher levels of all psychopathology. These findings suggest that there is a non-specific relationship between various domains of psychopathology and video game use in general and problem video game use in particular.
引用
收藏
页码:248 / 256
页数:9
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