共 50 条
- [6] Conceptualising the Loot Box Transaction as a Gamble Between the Purchasing Player and the Video Game Company International Journal of Mental Health and Addiction, 2021, 19 : 2355 - 2357
- [7] Video game loot boxes are psychologically akin to gambling Nature Human Behaviour, 2018, 2 : 530 - 532
- [8] Video game loot boxes are psychologically akin to gambling NATURE HUMAN BEHAVIOUR, 2018, 2 (08): : 530 - 532
- [9] Using Variable Priority Training to Examine Video Game-Related Gains in Cognition Journal of Cognitive Enhancement, 2020, 4 : 274 - 284