Consumer-based leisure constraint for online gaming

被引:3
|
作者
Chen, Lily Shui-Lien [1 ]
机构
[1] Tamkang Univ, Grad Inst Management Sci, Tamsui 25137, Taipei County, Taiwan
来源
SERVICE INDUSTRIES JOURNAL | 2013年 / 33卷 / 01期
关键词
social constraints; time constraints; financial constraints; physical constraints; performance constraints; psychological constraints; PERCEIVED RISK; INTERNET; BEHAVIOR; PURCHASE; IMPACT; SATISFACTION; PERCEPTIONS; MOTIVATIONS; ENVIRONMENT; ADDICTION;
D O I
10.1080/02642069.2011.600443
中图分类号
C93 [管理学];
学科分类号
12 ; 1201 ; 1202 ; 120202 ;
摘要
The purpose of this study is to develop a multidimensional measure of consumer-based leisure constraint for online game play and to assess its psychometric properties. An empirical model of player constraint in online games provides the foundation to understanding and assessing how players differ from one another (such as high gamers/low gamers and high gamers/non-gamers) and how constraints on play relate to frequency of use. In the current study, an exploratory factor analysis was used to extract the common factors, and confirmatory factor analysis was used to create an empirical model of players' perception of constraint and to reveal its underlying structure. The analysis revealed six dimensions of constraint. The relationship between perception of constraint and frequency of use is also presented.
引用
收藏
页码:115 / 132
页数:18
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