共 50 条
- [21] COMPUTER PROGRAME LEGO MINDSTORMS EDUCATION NXT SOFTWARE V. 2.0 IN EDUCATION OF GENERAL ICT AT THE SECONDARY SCHOOL [J]. TRENDS IN EDUCATION 2009: INFORMATION TECHNOLOGIES AND TECHNICAL EDUCATION, VOLS 1 AND 2, 2009, : 573 - 576
- [23] Teaching programming with robots in school: are all Environments equally effective? [J]. IMSCI '07: INTERNATIONAL MULTI-CONFERENCE ON SOCIETY, CYBERNETICS AND INFORMATICS, VOL 1, PROCEEDINGS, 2007, : 202 - +
- [24] The Effect of Lego Mindstorms Ev3 Based Design Activities on Students' Attitudes towards Learning Computer Programming, Self-efficacy Beliefs and Levels of Academic Achievement [J]. BALTIC JOURNAL OF MODERN COMPUTING, 2016, 4 (04): : 994 - 1007
- [25] Teaching Primary School Children the Concept of Computer Programming [J]. PROCEEDINGS 2015 INTERNATIONAL CONFERENCE ON DEVELOPMENTS IN ESYSTEMS ENGINEERING DESE 2015, 2015, : 180 - 184
- [26] Computer programming teaching in learning High School Physics [J]. REVISTA EUREKA SOBRE ENSENANZA Y DIVULGACION DE LAS CIENCIAS, 2018, 15 (01):
- [28] Teaching Students Nonlinear Programming with Computer Algebra System [J]. Mathematics in Computer Science, 2019, 13 : 297 - 309
- [29] Teaching Computer Science and Programming Concepts Using LEGO NXT and TETRIX Robotics, and Computer Science Unplugged Activities [J]. SIGCSE 12: PROCEEDINGS OF THE 43RD ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2011, : 671 - 672
- [30] Applying flow-based principles in teaching computer programming to high school students: A semiotic perspective [J]. Education and Information Technologies, 2020, 25 : 5451 - 5476