Setting up virtual reality and augmented reality learning environment in Unity

被引:32
|
作者
Nguyen, Vinh T. [1 ]
Dang, Tommy [1 ]
机构
[1] Texas Tech Univ, Lubbock, TX 79409 USA
关键词
Mixed reality; computational thinking; curriculum contents; Unity engine; watershed; THINKING;
D O I
10.1109/ISMAR-Adjunct.2017.97
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We propose a framework and a setup for presenting complex models for curriculum contents in both augmented reality and virtual reality environment. After constructing some three-dimensional models representing real world objects such as trees, stones, rivers, dams, and buildings, our workflow uses the Unity engine in combination with Virtual Reality headset devices to create interactive applications for both Virtual Reality and Augmented Reality environments to support students understanding the curriculum contents through their surrounding. Typical challenges are addressed when creating 3D curriculum contents, integrating these models into Unity and solutions are proposed where possible. The overall structure of the project is described with some functionalities added to Unity for visualization and interaction with the models.
引用
收藏
页码:315 / 320
页数:6
相关论文
共 50 条
  • [21] Multimedia in Virtual Reality and Augmented Reality
    Chen, Shu-Ching
    [J]. IEEE MULTIMEDIA, 2021, 28 (02) : 5 - 7
  • [22] Cybersickness in Virtual Reality and Augmented Reality
    Lawson, Ben D.
    Stanney, Kay M.
    [J]. FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [23] Virtual reality and augmented reality in social learning spaces: a literature review
    Anthony Scavarelli
    Ali Arya
    Robert J. Teather
    [J]. Virtual Reality, 2021, 25 : 257 - 277
  • [24] Affective Computing in Augmented Reality, Virtual Reality, and Immersive Learning Environments
    Lampropoulos, Georgios
    Fernandez-Arias, Pablo
    Anton-Sancho, Alvaro
    Vergara, Diego
    [J]. ELECTRONICS, 2024, 13 (15)
  • [25] Virtual reality and augmented reality in social learning spaces: a literature review
    Scavarelli, Anthony
    Arya, Ali
    Teather, Robert J.
    [J]. VIRTUAL REALITY, 2021, 25 (01) : 257 - 277
  • [26] VIRTUAL AND AUGMENTED REALITY AS AN ANTONYMY LEARNING INNOVATION
    Baptista, A.
    Morgado, C.
    Costa, J. A.
    Azevedo, J.
    [J]. 12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2019), 2019, : 5794 - 5802
  • [27] Virtual and Augmented Reality in Science Teaching and Learning
    Tsichouridis, Charilaos
    Batsila, Marianthi
    Vavougios, Dennis
    Ioannidis, George
    [J]. IMPACT OF THE 4TH INDUSTRIAL REVOLUTION ON ENGINEERING EDUCATION, ICL2019, VOL 1, 2020, 1134 : 193 - 205
  • [28] Learning History Using Virtual and Augmented Reality
    Remolar, Inmaculada
    Rebollo, Cristina
    Fernandez-Moyano, Jon A.
    [J]. COMPUTERS, 2021, 10 (11)
  • [29] Virtual and Augmented Reality
    Interrante, Victoria
    Hollerer, Tobias
    Lecuyer, Anatole
    [J]. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2018, 38 (02) : 28 - 30
  • [30] An example of a virtual reality learning environment
    Gallus, WA
    Yarger, DN
    Cruz-Neira, C
    Heer, R
    [J]. BULLETIN OF THE AMERICAN METEOROLOGICAL SOCIETY, 2003, 84 (01) : 18 - 21