共 50 条
- [41] Improving patient knowledge through patient education [J]. ONCOLOGY NURSING FORUM, 2008, 35 (03) : 559 - 559
- [43] IMPROVING DIGITAL LITERACY IN PRIMARY EDUCATION [J]. EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 9922 - 9927
- [44] Gamification of Digital Heritage as an Approach to Improving Museum and Art Gallery Engagement for Blind and Partially Sighted Visitors [J]. Archaeologies, 2022, 18 : 585 - 622
- [45] Gamification of Digital Heritage as an Approach to Improving Museum and Art Gallery Engagement for Blind and Partially Sighted Visitors [J]. ARCHAEOLOGIES-JOURNAL OF THE WORLD ARCHAEOLOGICAL CONGRESS, 2022, 18 (03): : 585 - 622