Physically Based Area Lighting Model for Real-Time Animation

被引:0
|
作者
Olejnik, Michal [1 ]
Szajerman, Dominik [1 ]
Napieralski, Piotr [1 ]
机构
[1] Lodz Univ Technol, Inst Informat Technol, Lodz, Poland
来源
关键词
D O I
10.1007/978-3-319-46418-3_7
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Physically based rendering is not a new concept and it has been pursued in the scientific fields for a long time. However, it has not been until recently that the new generation of game consoles allowed more expensive algorithms to be adapted and computed in real-time constraints. In this paper, we analyse methods of approximating the lighting received from geometrical emitters (area lights) and compare them to the ground truth reference model computed through the Monte Carlo numerical integration algorithm.
引用
收藏
页码:73 / 85
页数:13
相关论文
共 50 条
  • [1] Physically based model for real-time animation of curtain movement
    Zhejiang Univ, Hangzhou, China
    Ruan Jian Xue Bao/Journal of Software, 2000, 11 (09): : 1228 - 1236
  • [2] A physically-based model for real-time facial expression animation
    Zhang, Y
    Sung, E
    Prakash, EC
    THIRD INTERNATIONAL CONFERENCE ON 3-D DIGITAL IMAGING AND MODELING, PROCEEDINGS, 2001, : 399 - 406
  • [3] Physically-based real-time animation of draped cloth
    Cheng, CY
    Xu, YG
    Shi, JY
    Shum, HY
    COMPUTER GRAPHICS INTERNATIONAL 2001, PROCEEDINGS, 2001, : 257 - 264
  • [4] Real-time garment animation based on mixed model
    Mao, Tianlu
    Xia, Shihong
    Zhu, Xiaolong
    Wang, Zhaoqi
    Jisuanji Yanjiu yu Fazhan/Computer Research and Development, 2010, 47 (01): : 8 - 15
  • [5] Real-Time Animation of Cloth Based on Rigid Rods Model
    姜延
    王瑞
    Journal of Donghua University(English Edition), 2007, (02) : 197 - 200
  • [6] A model of collision perception for real-time animation
    O'Sullivan, C
    Radach, R
    Collins, S
    COMPUTER ANIMATION AND SIMULATION'99, 1999, : 67 - 76
  • [7] REAL-TIME ANIMATION
    JAMES, R
    DR DOBBS JOURNAL, 1990, 15 (01): : 16 - &
  • [8] Real-time physically-based facial expression animation using mass-spring system
    Zhang, Y
    Prakash, EC
    Sung, E
    COMPUTER GRAPHICS INTERNATIONAL 2001, PROCEEDINGS, 2001, : 347 - 350
  • [9] Animating Physically Based Explosions in Real-Time
    Ek, Lars Andreas
    Vistnes, Rune
    Gundersen, Odd Erik
    AFRIGRAPH 2007: 5TH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY, COMPUTER GRAPHICS, VISUALIZATION AND INTERACTION IN AFRICA, 2007, : 61 - 69
  • [10] REAL-TIME PHYSICALLY BASED SOUND SIMULATION
    Eisenhardt, Bram
    Bikker, Jacco
    PROCEEDINGS OF THE EUROPEAN CONFERENCE ON DATA MINING 2015 AND INTERNATIONAL CONFERENCES ON INTELLIGENT SYSTEMS AND AGENTS 2015 AND THEORY AND PRACTICE IN MODERN COMPUTING 2015, 2015, : 141 - 148