Developing and evaluating dialogue games for collaborative e-learning

被引:44
|
作者
Ravenscroft, A [1 ]
Matheson, MP [1 ]
机构
[1] Open Univ, Inst Educ Technol, Milton Keynes MK7 6AA, Bucks, England
关键词
belief change; collaboration; dialogue; empirical; modelling; school; science;
D O I
10.1046/j.0266-4909.2001.00215.x
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper argues that developments in collaborative e-learning dialogue should be based on pedagogically sound principles of discourse, and therefore, by implication, there is a need to develop methodologies which transpose - typically informal - models of educational dialogue into cognitive tools that are suitable for students. A methodology of 'investigation by design' is described which has been used to design computer-based dialogue games supporting conceptual change and development in science - based on the findings of empirical studies. An evaluation of two dialogue games for collaborative interaction, a facilitating game and an elicit-inform game, has shown that they produce significant improvements in students conceptual understanding, and they are differentially successful - depending on the nature of the conceptual difficulties experienced by the learners. The implications this study has for the role of collaborative dialogue in learning and designing computer-based and computer-mediated collaborative interaction are discussed.
引用
收藏
页码:93 / 101
页数:9
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