Virtually Real: Exploring Avatar Identification in Game Addiction Among Massively Multiplayer Online Role-Playing Games (MMORPG) Players

被引:43
|
作者
You, Sukkyung [1 ]
Kim, Euikyung [3 ]
Lee, Donguk [2 ]
机构
[1] Hankuk Univ Foreign Studies, Coll Educ, Seoul 130791, South Korea
[2] Hankuk Univ Foreign Studies, Counseling Psychol Program, Seoul, South Korea
[3] Univ Calif Santa Barbara, Counseling Clin & Sch Psychol Dept, Santa Barbara, CA 93106 USA
关键词
game addiction; self-esteem; depression; social skills; avatar identification; HIGH ENGAGEMENT; INTERNET;
D O I
10.1177/1555412015581087
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
Research interest has increasingly focused on the psychosocial factors related to online game addiction. This study examines the relationship of various psychosocial variables to online game addiction, and the mediation effect of avatar identification on the relationship. Questionnaires assessing self-esteem, depression, social skills, game addiction, and avatar identification were completed by 163 third-year middle school students. Correlation and structural equation modeling analyses were conducted. Results indicated (a) that self-esteem and social skills had significant negative correlations with game addiction, while depression had a significant positive correlation with game addiction, (b) that depression had an indirect effect on game addiction via avatar identification, and (c) that social skills had both indirect (via avatar identification) and direct effects on game addiction. Implications and future directions are discussed.
引用
收藏
页码:56 / 71
页数:16
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