Effects of Passion for Massively Multiplayer Online Role-Playing Games on Interpersonal Relationships

被引:23
|
作者
Utz, Sonja [1 ]
Jonas, Kai J. [2 ]
Tonkens, Ellen [2 ]
机构
[1] Vrije Univ Amsterdam, Dept Commun Sci, NL-1081 HV Amsterdam, Netherlands
[2] Univ Amsterdam, Social Psychol Dept, NL-1012 WX Amsterdam, Netherlands
关键词
MMORPG; passion; interpersonal relationships; online friendships; offline friendships; OBSESSIVE PASSION; INTERNET PARADOX; PEOPLES LIVES; BUILD THEORY; ADDICTION; SELF; PSYCHOLOGY; ASSOCIATIONS; PERSONALITY; AGGRESSION;
D O I
10.1027/1864-1105/a000066
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Game research suffers from using a variety of concepts to predict the (often negative) effects of playing games. These concepts often overlap (e.g., addiction or pathological gaming), include negative consequences in their definition, or are very game-specific (e.g., collective play). We argue that the field would benefit from using concepts that are well-established in other domains. Extending earlier work to the interpersonal domain, we examined the effects of obsessive and harmonious passion for massively multiplayer online role-playing games (MMORPGs) on the number and quality of online and offline friendships. Obsessive passion describes an irrepressible urge to engage in an activity, whereas harmonious passion describes the voluntary engagement in an activity. In an online survey of 406 MMORPG players, we found differential relationships between obsessive and harmonious passion and the number and quality of online and offline friendships. The results confirmed the usefulness of the dualistic model of passion for consequences of online gaming.
引用
收藏
页码:77 / 86
页数:10
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