共 50 条
- [31] Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning [J]. IEEE Transactions on Learning Technologies, 2024, 17 : 270 - 279
- [32] Improving the Students Computational Thinking Skills With Collaborative Learning Techniques [J]. IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA, 2019, 14 (04): : 196 - 206
- [34] Factors Influencing the Acquisition of Soft Skills in a Collaborative Learning Environment Supported by Game-Based Application [J]. IEEE ACCESS, 2024, 12 : 111045 - 111059
- [35] Towards a Framework for Metacognition in Game-Based Learning [J]. PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 101 - 109
- [36] An Efficient Framework for Game-Based Learning activity [J]. PROCEEDINGS OF 2017 IEEE 6TH INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (TALE), 2017, : 147 - 150
- [37] Game-Based Learning of AI Image Recognition on Computational Thinking and Self-Efficacy of Undergraduates [J]. 31ST INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2023, VOL II, 2023, : 699 - 707
- [39] Observation of Collaborative Activities in a Game-Based Learning Platform [J]. IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2011, 4 (01): : 98 - 110
- [40] Prototypical Implementation of an Applied Game with a Game-Based Learning Framework [J]. PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 673 - 681