An Efficient Compressed Volume Rendering algorithm based on GPU

被引:1
|
作者
Zhao, Li-Ping [1 ]
Fang, Mei [1 ]
Wei, Yuan-Wang [1 ]
机构
[1] Jiaxing Univ, Coll Math Phys & Informat Engn, Jiaxing 314001, Zhejiang, Peoples R China
关键词
Compressed Volume Rendering; Graphic Processing Unit; level of detail;
D O I
10.4028/www.scientific.net/AMR.433-440.5448
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
An efficient compressed volume rendering algorithm is presented. Firstly, the original volume data is compressed by a content-based classified hierarchical vector quantization algorithm. Secondly, the compressed volume data is then transferred to Graphic Processing Unit and decompressed in real time, subsequently, the decompressed data is rendered by a three-dimensional textures mapping method to accelerate the speed of rendering. Experimental results show that, in addition to reasonable fidelity and faster rendering speed, the presented algorithm can obtain multiple levels of detail on the off-the-shelf graphic hardware.
引用
收藏
页码:5448 / 5452
页数:5
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